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    Daily lesson plan

    Day 3 · Wednesday

    Week 5 · Foundations: Place Value, Stories, Forces & Communities

    See what your state adds or places differently

    Suggested daily schedule
    8:30–8:45 AM15 minMorning Circle / Read-Aloud / Calendar
    8:45–10:00 AM75 minEnglish Language Arts
    10:00–11:00 AM60 minMathematics
    11:00–11:15 AM15 minSnack and Movement Break
    11:15–12:00 PM30–45 minScience (every day)
    12:00–12:45 PM30–45 minSocial Studies (every day)
    12:45–1:30 PM45 minLunch and Choice Time
    1:30–2:15 PM45 minSpecials: PE / Art / Music (rotating)
    2:15–2:45 PM30 minIndependent Reading & Journaling

    Social Studies

    Objective: I can plan a 3D map of my state that shows landforms and bodies of water.

    Standards: D2.Geo.1.3-5, D2.Geo.5.3-5

    Builds on: Needs Week 4 landforms and bodies of water, and Week 3 directions. One-minute check: ask, "Which goes up from the land, a mountain or a valley?" (A mountain.)

    New words:
    • relief map – a map you can feel, with high land raised up and low land kept low

    Materials: 2 cups flour, 1 cup salt, About 3/4 cup water, 1 mixing bowl, Sturdy cardboard (about 12 inches by 12 inches), A physical map of your state (atlas or library book), Pencil, Notebook

    1. Day 23 — Flex: Salt-Dough Relief Map, Part 1 — Big Question Warm-Up · 5 min

      Spaced review from Week 4. Ask: "Name two landforms that are low places." (A valley and a canyon.) Then ask the day's wonder: "If you were a bird flying over our state, what land and water would you see?" Your child lists five features from memory. Check them on the physical map.

    2. Mini-Lesson · 10–15 min

      Say: "A relief map shows how high the land is. Mountains stand up. Valleys dip down. Plains stay flat. Today we plan and shape one. Tomorrow we paint it and add a key." Open the physical map. Point to its key. Say: "On many physical maps, green shows low land. Tan and brown show higher land. Blue shows water. Always check the key, because maps differ." Ask: "Where is the highest land in our state? How do you know?" (Answers vary. Look for the color the key gives for high land.) "Where is the lowest land?" (Answers vary. Often near a coast or a big river.) "Find one river. Which direction does it run?" (Answers vary. Check with the compass rose.) If stuck, say: "Put your finger on the key first. Now find that color on the map."

    3. Activity / Source Work · 15–20 min

      Plan, mix and build. 1) Your child draws the state's outline on the cardboard in pencil. A rough shape is fine. 2) Using the physical map, your child marks two landforms and two bodies of water inside the outline. Your child says each one's place with a direction word. Sample: "The mountains are in the west." 3) Mix the flour and salt in the bowl. Add water a little at a time until the dough holds together. 4) Press a thin layer of dough inside the outline, about as thick as a pencil. 5) Build up mountains and hills. Pinch a valley. Press a finger line for each river and a dent for each lake. 6) Check each feature against the physical map. Ask: "What is your evidence that this river belongs here?" (It is in the same place on the physical map.) Safety: salt dough is not food. Wash hands after. Keep the dough and the map away from pets, because the salt can make dogs very sick. Leave the map in a warm, dry spot overnight.

    4. Notebook Entry · 10 min

      In the notebook, your child sketches the plan: a small outline with each feature labeled. Then your child lists six symbols or colors for tomorrow's key. Sample list: blue for water, green for low land, brown for high land, a star, a dot, a tree.

    5. Wrap-Up & Exit Ticket · 5 min

      Read the three exit questions aloud while your child looks at the map. Praise features that match the physical map, not neat dough.

    Watch for: Placing features by guessing instead of checking the physical map.

    Try: Before pressing any dough, your child points to the feature on the physical map and says its direction.

    Exit ticket:
    1. On your relief map, how can a person tell where the highest land is without reading any words?
    2. You see a dark brown patch on a physical map. What should you check to learn what it means?
    3. Name one body of water on your map and tell where it is, using a direction word.
    Show answers
    1. The dough stands tallest there.
    2. The map key. On many maps brown shows higher land.
    3. Answers vary. Look for a real river or lake and a correct direction, such as "The lake is in the north."

    Support: You draw the outline. Your child builds only one landform and one river.

    Extend: Your child adds a plateau or a canyon and marks the state's highest point with a pencil dot.

    Homework: Your child tells a family member which landforms are on the map and why each is in that spot. Look for a direction word in each answer.

    Practice page · Week 5, Day 3

    Social Studies

    I can plan a relief map of my state.

    Use a physical map of our state. Record the features you will build.

    FeatureLandform or water?Where in the state?
       
       
       
       
    1. 1.

      Landform 1:

    2. 2.

      Landform 2:

    3. 3.

      Body of water 1:

    4. 4.

      Body of water 2:

    Plan and answer.

    1. 5.

      Sketch your state outline and mark where each feature goes.

    2. 6.

      What does a relief map show?

    3. 7.

      On many physical maps, what color shows low land?

      ○ green○ white○ brown

    Challenge: Which features will you build up? Which will you press down?

    Materials: salt dough · cardboard · physical map of your state

    Mathematics

    Objective: I can use place value clues to solve number riddles.

    Standards: 3.NBT.A.1, 3.NBT.A.2

    Builds on: Needs Week 1 place value and rounding, and adding or subtracting 10 or 100 in your head. One-minute check: your child tells the value of each digit in 835 (800, 30, 5).

    New words:
    • clue – a fact that helps you find an answer

    Materials: Digit cards 0 to 9 (cut from paper or index cards), Place-value chart drawn on paper (hundreds, tens, ones), 4 index cards for writing riddles, Notebook, Pencil

    1. Warm-Up · 5 min

      Spaced review from Weeks 2 and 3. Your child solves in the head 350 + 250 (600) and 700 − 450 (250). Then add and subtract 100. Say a number; your child says 100 more, then 100 less. Use 340 (440, 240), 615 (715, 515), 892 (992, 792).

    2. Mini-Lesson · 10–15 min

      Say: "Today you are a number detective. Clues lead to a secret number." Read one clue at a time. "I am a 3-digit number. My hundreds digit is 4. My tens digit is 2 more than my hundreds digit. My ones digit is 0. Who am I?" Put the 4 card in the hundreds column. Ask: "What is 2 more than 4?" (6) Put the 6 in the tens and the 0 in the ones. Say: "The number is 460. A good detective checks every clue." Reread each clue; your child makes a checkmark for each. Now your child does more. Read: "My digits are 2, 7 and 5. My ones digit is 5. I round to 300 when rounded to the nearest 100." Your child builds both numbers and tests them. (275 and 725; only 275 rounds to 300.)

    3. Guided Practice · 10–15 min

      Your child uses the cards and checks every clue. 1) "I am 100 more than 563." (663) Ask: "Is that also 10 less than 673?" (Yes.) 2) "My hundreds digit is 8. My tens digit is 0. My ones digit is 4 less than my hundreds digit." (804) 3) "I am between 500 and 600. My digits add to 6." (501 or 510) Ask: "Why are there two answers?" (Both fit every clue.) 4) "I am a 2-digit number. My ones digit is 5. I round to 70 when rounded to the nearest 10." (65) If stuck, say: "Put down the digits you know. Test each card in the empty place."

    4. Independent Practice · 15–20 min

      Your child solves each riddle, with cards if needed. 1) "My hundreds digit is 3. My tens digit is 3 more. My ones digit is 1 less than my tens digit." (365) 2) "I am 10 more than 295." (305) 3) "I am 100 less than 407." (307) 4) "My digits are 6, 2 and 8. I am the greatest number they can make." (862) 5) "Add 125 to 250 to find me." (375) 6) "My digits are 4, 5 and 6. My tens digit is 6. I round to 500 when rounded to the nearest 100." (465) 7) "I am the greatest 3-digit number with all odd, all different digits." (975) 8) Your child writes 2 riddles on index cards, with the answers on the back.

    5. Exit Ticket · 5 min

      Read each question aloud; your child answers without the cards. Then you solve your child's two riddles and your child checks you.

    Watch for: Ignoring one clue and stopping at the first number that fits the others.

    Try: After solving, your child rereads every clue and makes a checkmark beside each one the answer fits.

    Fact fluency: Adding and subtracting 100 mentally

    Exit ticket:
    1. What number is 100 more than 829?
    2. My digits are 3, 9 and 1. I am the smallest number you can make with them. Who am I?
    3. Write one clue that would help someone find 642.
    Show answers
    1. 929
    2. 139
    3. Answers vary. Look for: a true clue, such as "my tens digit is 4" or "I am 100 more than 542."

    Support: Use 2-digit riddles first. Sample: "My tens digit is 5. My ones digit is 2 less." (53)

    Extend: Your child writes a riddle with exactly one answer, then shows why no other number fits.

    Homework: Write 2 number riddles for a family member to solve tonight. Check their answers against every clue. Sample: "My hundreds digit is 7, my tens digit is 1 and my ones digit is 7." (717)

    Practice page · Week 5, Day 3

    Mathematics

    I can use place value clues to solve number riddles.

    Look: solve a riddle

    1. Read one clue at a time. Write each digit in a place-value chart.
    2. Clue: my hundreds digit is 3 and my tens digit is 4 more. So the tens digit is 7.
    3. Clue: my ones digit is 2. So I am 372. Check every clue.

    Solve each riddle.

    1. 1.

      My hundreds digit is 6. My tens digit is 0. My ones digit is double 3. Who am I?

    2. 2.

      My hundreds digit is 2. My tens digit is 5 more than my hundreds digit. My ones digit is 1. Who am I?

    3. 3.

      I am 100 more than 548. Who am I?

    4. 4.

      My digits are 7, 2 and 5. I am the greatest number you can make. Who am I?

    5. 5.

      My digits are 7, 2 and 5. I am the least number you can make. Who am I?

    Write your own.

    1. 6.

      Write a riddle with two clues for 483.

    Challenge: I am between 400 and 500. My digits add to 5. My ones digit is 0. Who am I?

    Materials: Index cards (optional)

    English Language Arts

    Objective: I can plan my own fable with animal characters, a problem and a moral.

    Standards: W.3.3, W.3.3.A, RL.3.2, RL.3.7

    Builds on: Needs Week 4 Day 2, stating a moral, and Week 2 Day 1, naming inside traits. One-minute check: ask, "Name a fable from this unit and its moral." (Sample: "The Boy Who Cried Wolf." Nobody believes a liar.)

    New words:
    • storyboard – a row of boxes with a quick sketch and a sentence for each part of a story
    • turning point – the moment in a story when things change

    Materials: Writer's notebook, Two sheets of plain paper, Pencil, Crayons, Your child's own book

    1. Warm-Up · 5 min

      Word study, flex review. Dictate: "We saw a bird hop on the beach." Your child writes it, then checks each word against yours. Look at ir in bird, the short o in hop and ea in beach. Spaced review, Week 4. Ask: "Name two features of a folktale." (Any two: a clever character, a pattern of three, a lesson, told aloud for many years.)

    2. Mini-Lesson · 10–15 min

      Say: "Fable writers often choose the moral first. Then they invent a story that teaches it. Watch me plan one." Write each step as you say it. "Step 1, my moral: Look before you leap. Step 2, two animals with one trait each: a hasty frog and a careful turtle. Step 3, the setting: a pond in spring. Step 4, the problem: Frog jumps into a deep bucket without looking. Step 5, how the lesson is learned: Turtle tips the bucket over, and Frog starts looking first." Fold a sheet of plain paper into four boxes and label them Beginning, Problem, Turning Point, Ending. Sketch quickly with crayons and write one sentence in each box: [1. Frog and Turtle sat by the pond one spring morning. 2. Frog leaped into a bucket without looking and could not climb out. 3. Turtle pushed the bucket over, and Frog tumbled out. 4. After that, Frog always looked before he leaped.] Think aloud: "In box 2, I draw Frog's huge eyes and the tall bucket walls. My words never say he is scared. The picture adds that."

    3. Guided Practice · 10–15 min

      Your child writes a plan in the writer's notebook: Moral, Animals and Traits, Setting, Problem, How the Lesson Is Learned. 1) Your child chooses a moral. Offer ideas if needed: Kind words open doors. Practice makes progress. Small helpers matter. 2) Ask: "Which two animals fit, and what is each one like inside?" (Sample: a boastful rooster and a quiet mouse.) 3) Ask: "What problem will make one animal learn the lesson?" (The problem must match the moral.) 4) Ask: "What will one picture show that your words will not say?" (A feeling, the weather or a setting detail.) If stuck, say: "Who needs to learn this lesson? What mistake would teach it?"

    4. Independent Practice · 15–20 min

      Your child folds the second paper into four boxes and makes a storyboard. 1) Label the boxes Beginning, Problem, Turning Point, Ending. 2) Sketch each part. 3) Write one sentence under each sketch. 4) Star the picture detail that the words do not say. Look for: both animals and the place named first; events in a sensible order; an ending that teaches the moral. Keep the plan and storyboard for tomorrow.

    5. Exit Ticket · 5 min

      Read each question aloud. Your child answers from the plan and storyboard, aloud or in the notebook.

    Watch for: Planning a story in which the moral does not match what happens.

    Try: Read the ending box aloud and ask, "Does this show the moral?" Your child changes the box or the moral until they match.

    Exit ticket:
    1. What is the moral of your fable?
    2. Who are your two characters, and what trait does each one have?
    3. How does your ending box show the moral?
    Show answers
    1. Answers vary. Look for: a lesson stated as a sentence that fits real people.
    2. Answers vary. Look for: two animals, each with an inside trait such as hasty, careful, boastful or kind.
    3. Answers vary. Look for: a character acts differently, or faces the result of the mistake.

    Support: Offer three morals and four animals with traits: sly fox, patient ox, proud peacock, shy rabbit. Your child chooses from these.

    Extend: Your child adds a pattern of three, as in a folktale. The animal makes the mistake twice before learning.

    Homework: Read your own book for 15–20 minutes. Then tell your fable plan to a family member. Ask them to guess the moral before you say it.

    Practice page · Week 5, Day 3

    English Language Arts

    I can plan my own fable with two animals, a problem and a moral.

    Look: plan a fable

    1. Pick your moral first.
    2. Pick two animals and give each one a trait.
    3. Plan the problem and how the lesson is learned.

    Fill in your fable plan.

    1. 1.

      My moral:

    2. 2.

      Animal 1 and its trait:

    3. 3.

      Animal 2 and its trait:

    4. 4.

      The problem:

    5. 5.

      Draw four boxes: beginning, problem, turning point, ending. Sketch each part.

    6. 6.

      One thing my pictures will show that my words will not say:

    Write the syllable type for each word.

    1. 7.

      puzzle

      ○ closed or silent e○ vowel team○ r-controlled○ consonant-le
    2. 8.

      cape

      ○ closed or silent e○ vowel team○ r-controlled○ consonant-le
    3. 9.

      bird

      ○ closed or silent e○ vowel team○ r-controlled○ consonant-le

    Challenge: Write a title for your fable with the right capital letters.

    Science

    Objective: I can build a marble run and use friction to control how fast the marble rolls.

    Standards: 3-PS2-1, 3-5-ETS1-3

    Builds on: Needs Week 3: friction slows moving things, and a fair test changes one thing. One-minute check: ask, "Which slows a rolling car more, a towel or a smooth floor?" (The towel. It has more friction.)

    New words:
    • engineer – a person who designs and builds things to solve problems
    • failure point – the place or moment where a design stops working

    Materials: 4 or more cardboard tubes, or file folders folded into troughs, Tape, 1 marble or small rubber ball, 2 strips of felt, paper towel or sandpaper, each about a hand long, A sturdy chair, Timer or a clock with a second hand, Scissors, Science notebook and pencil

    1. Flex Day 3 — Challenge: Marble Run Engineers — Wonder Warm-Up · 5 min

      Spaced review from Week 3. Ask: "What is friction?" (A force that pushes against motion when two surfaces rub.) Then ask: "On a bike, when does friction help? When does it get in the way?" (Sample: brakes and tires need it; a rusty chain is hard to turn.) Show the marble and tubes. Say: "Today you are an engineer."

    2. Mini-Lesson · 10–15 min

      Safety: marbles are a choking risk for young children, so pick them up afterward. Say: "Engineers design things to solve problems. Then they test and improve them." Say: "Your problem is to build a marble run from the chair seat to the floor. The marble should take as long as possible, but it must not stop." Give the rules: tape only, and the run touches only the chair and the floor. Tape one tube to the chair as a gentle ramp and roll the marble down. Cut a felt strip to fit with the scissors, tape it inside and roll again. Ask: "What did the felt do to the marble?" (It probably slowed it, because felt rubs more.) Say: "A spot where the marble stops or flies off is a failure point. Finding one tells you what to fix." Ask: "If you change three things at once, what is the problem?" (You cannot tell which change helped.) If stuck, say: "Change one thing. Test. Then decide."

    3. Investigation / Hands-On · 15–20 min

      1) Build Version 1 with at least two turns. Keep the slopes gentle so the run lasts several seconds. 2) Draw a chart: Version, One change made, Time 1, Time 2, Time 3 (seconds), Failure point. 3) Let the marble go from the same spot without pushing. Time it to the floor in whole seconds, three times. Circle the middle time. 4) Version 2: add one friction strip to one section. Time three runs again. 5) Version 3: fix one failure point, or change one other part. Time three runs. Change one thing for each version. Keep the same marble, start spot and person timing. Expect the strip to add time, or even to stop the marble. If the marble stops, shorten the strip. If two versions tie, say: "Real results vary. A tie is a result too." Ask: "Which change added the most time? How do you know?" (Your child points to the chart.)

    4. Science Notebook Entry · 10 min

      Under the chart, your child sketches the best version and labels the friction strip. Then finish two frames. "Adding friction made the marble ___ because ___." "A failure point was ___, and I fixed it by ___." Sample: "Adding friction made the marble slower because felt rubs more. The marble flew off the first turn, and I fixed it by adding a wall."

    5. Wrap-Up & Exit Ticket · 5 min

      Ask the three exit questions aloud. Celebrate the slowest run that still finished, and praise testing one change at a time.

    Watch for: Changing several parts at once, then not knowing which one helped.

    Try: Before each test, your child writes the single change in the chart. No writing, no rolling.

    Exit ticket:
    1. Your marble flies off the track at a turn. Would you add a felt strip before the turn or after it? Why?
    2. Dev added felt and an extra turn at the same time, and his marble took longer. Can he tell which change did it? Explain.
    3. What was your longest time for a run that finished, and which change gave it?
    Show answers
    1. Before the turn, so friction slows the marble before it gets there.
    2. No. He changed two things at once, so he cannot tell which one added the time.
    3. Answers vary. Look for: a time from the chart and the one change that went with it.

    Support: Build one straight tube and one turn. Add a friction strip to one section and compare just two versions.

    Extend: Add a new goal: the marble must finish in exactly 5 seconds, three runs in a row. Your child changes one part at a time.

    Homework: Draw a marble-run design for a staircase. Label two places to add friction and tell why. Look for labels just before turns or steep parts.

    Practice page · Week 5, Day 3

    Science

    I can build a marble run and use friction to control how fast the marble rolls.

    Time the marble on each version of your run. Change one thing at a time.

    VersionChange I madeTime (seconds)
       
       
       
       
    1. 1.

      Sketch your best run.

    2. 2.

      What did adding a friction strip do to the marble?

    Think about your tests.

    1. 3.

      Why should you change only one thing between tests?

    2. 4.

      What was your longest time?

    Challenge: If the marble stopped on your run, what could you change so it keeps rolling?

    Materials: cardboard tubes or folded file folders · tape · a marble · felt or paper towel strips · a timer